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I've been working on tutorials for the PMDe skirt plugin, trying to make guides that can help with stiff/ugly skirts.
And I think I've got it down, I've just been copying other models skirt joints.
TUTORIAL:

GUIDES:


I've found some mixtures that work pretty ok.
Copied from Muriel(?)
-> [link]Number of Rows: 8
Bones in each row: 6
JOINT1
On bone:
Rotation:
x: -20 20
y: 0 0
z: -20 20
JOINT2
In between
Move: -5 5
Rotation: XYZ: -20 20
SPMove .5
SPRot .5
PHYSICS TAB
Mas: 1
Attn: .9
Rotde: .9
Resi: 0
Fric: .5
GROUP: 7
Collide: 7
Copied from Rhea
-> [link]Number of Rows: 8
Bones in each row: 3
JOINT1
On bone:
Rotation:
x: -60 60
y: -10 10
z: --60 60
JOINT2
In between
Move: XYZ -.525 .525
Rotation: XYZ: -60 60
SPMove .5
SPRot .50
PHYSICS TAB
Mas: 10
Attn: .90
Rotde: .90
Resi: 0
Fric: .5
GROUP: 3
Collide: 2, 4, 5.
If you guys find any other models with nice skirts, Copy down the #''s and I can add them up here, maybe seeing different formula's will help you make your own!
The only problem is that after the skirt has physics, the legs still seem to want to pass through it, anyone know how To keep legs from going through skirts?
This is where you feature your friends.
.::.
This is where your featured deviations go.
.::.
Skin created by (c) =r0se-designs
So the MASS should be the same 3 as the bone in its row...
Like top bone 6, next 5, and etc. for each row groinf from 6-1 correct?